Android's Problems: Brand appeal, simplicity and applications

There's a lot of anti-Android chatter right now all over the web, stemming from the Android fragmentation problem I've mentioned a couple of times. Mike Elgan, from Datamation, is the latest analyst to call for Android's failure. Elgan writes "In today's [smartphone] market ... only three things count: brand appeal, simplicity and applications." In all three of these the iPhone leads the market. It has the "top brand, easiest-to-use phone and the most and best applications" available. It's not hard to see why the iPhone is dominating the smartphone industry. Any real challenger would have to tackle the iPhone on all three fronts:
This is the problem competitors face with creating the elusive "iPhone killer." In order to beat the iPhone, a cell phone would have to at minimum equal the iPhone in two of these measures, and surpass it in the third. In other words, an iPhone Killer would have to, say, be associated with as good a brand as the Apple and iPhone brands, be every bit as simple to use as the iPhone, and have more applications.

If we take a look at the barriers that Google faces on all three fronts, they each boil down to one thing: Google's decentralized strategy with the Android platform.

Google has a Brand problem because it allows for any phone manufacturer to rebrand the Android platform. You have the Motorola Droid, the HTC Magic and the Samsung Galaxy, to name a few. By next year there will be many more phone with many different names all using Android in different ways.

Google's Simplicity problem stems from the same source as its Brand problem. Google provides the Android platform for any phone manufacturer to use. Again, you have the Motorola Droid, the HTC Magic and the Samsung Galaxy, to name a few. If you walk into a store you may get overwhelmed with all of the different options and complex features available. Apple doesn't have this problem. Apple has the iPhone. You walk into a store, you see the latest iPhone, and you get it. Quick and simple.

Finally, Google's App problem is one I've talked about in my "Fragmentation of the Android market" posts. With all of the different versions of Android platforms out there, applications built for the Android may not be guaranteed to work across all Android phones. This is problematic for both consumers and developers.
It's already difficult, expensive and time consuming to develop on the Android platform. As a result, we can expect three bad outcomes: First, consumers will face uncertainty and confusion about which apps can successfully run on what devices. Second, the complexity, time and hassle of coping with multiple OS versions and many hardware variations provide a disincentive for many would-be developers to stick with it. And finally, providing real compatibility requires extra code, which could affect app performance.

Overall it sounds like the tech market is bearish on Android right now, which is too bad because it's a solid open platform that could bring real innovation to the smartphone market and provide an alternative to Apple's iPhone. Google's current Android strategy is working well in gaining market share right now, but at some point it will need to evolve if it hopes to be sustainable in the industry. I'll repost my recommendation from my 11/17 post: My recommendation: standardize the Android platform and enforce that standard. Once Google has gained a large enough foothold in the mobile market, it can command better control over the usage of Android with phone manufacturers. It can limit the number of OS versions, force software upgrades, set hardware standards, and standardize the user interface. All this will help to enhance the app experience for both users and developers on the Android platform.

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